In a millennium's time, the Land of MU has advanced and developed the empire in great bounding strides. However, as foretold in the Great Prophecy, Secromicon, the Continent of MU fell into overwhelming chaos. Great leaders who had once controlled the MU Continent now have fallen low, and the central government; due to the internal strife and warfare amongst power hungry feudal lords, have brought the kingdom asunder and thus the empire crumbled. The millennium of peace and bounty is now a mere memory and dark stains of blood now cover the land. The ravages of war have laid waste to the once beautiful land and the shedding of blood still knows no end. Even now, petty feudal lords endlessly build up their machines of war and futilely attempt to re-establish what once was

      Dark Wizards study the mystical arts, crafting the elements of nature into powerful spells such as Fireballs, Aquabeams, and even Ice Storms.They have the highest Energy of all the character classes.

 

DW

 

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life / HP
5 18 18 15 30 60
Mana AG SD Life Per Level Vit to Life Mana Per Level Energy to Mana SD Per Level
60 21 99 1 2.1 2 1.1 0.5

 

      Skills

 

      Fire Ball

      Even novice Dark Wizard can master this simple technique easily.By shooting a huge tongue of fire, it gives a massive damage to enemies.

 

      Power Wave

      It shoots a wave of force towards the enemy.Power Wave digs under the ground and moves toward the enemy to deal moderate damage.

 

      Lightning

      Lightning spell that can knock enemies back.

 

      Teleport

      The Teleport spell allows the caster to relocate himself anywhere within the screen.They use can use the spell to evade attacks or use it to position for a better attack.

 

      Meteor

      This spell summons a meteorite from the heavens to smite opponents.

 

      Ice

      The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.

 

      Poison

      The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.

 

      Flame

      The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.

 

      Twister

      The Twister spell allows the caster to conjure small cyclones that can confuse the enemy whenthey are struck by it.

 

      Evil Spirits

      This spell summons spirits to fight on the side of the Sorcerer.This damages all opponents within the sorcerer's line of sight.

 

      Hellfire

      Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.

 

      Aquabeam

      This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.

 

 


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Created by : Kripton

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