In a millennium's time, the Land of MU has advanced and developed the empire in great bounding strides. However, as foretold in the Great Prophecy, Secromicon, the Continent of MU fell into overwhelming chaos. Great leaders who had once controlled the MU Continent now have fallen low, and the central government; due to the internal strife and warfare amongst power hungry feudal lords, have brought the kingdom asunder and thus the empire crumbled. The millennium of peace and bounty is now a mere memory and dark stains of blood now cover the land. The ravages of war have laid waste to the once beautiful land and the shedding of blood still knows no end. Even now, petty feudal lords endlessly build up their machines of war and futilely attempt to re-establish what once was

Arca War


Arca War is an event which takes place every week on Saturday at 18:00 (Server time) and it’s a Guild vs Guild event. Participating guilds fight each other for an hour in order to gain control over two towers within the Spirit Map of Acheron in order to win powerful buffs for their guilds.


Conditions for participation:


- Guild masters must register their guild at NPC Sir Lesnar in Lorencia (113, 134)

- Guild masters must register Signs of Lord in order to secure their participation to Arca War

- Guild masters have 15 minutes to register their guild (18:00 to 18:15)

- Guild members have 15 minutes to register their participation (18:15 to 18:30)

- At least 10 members are required to register, up to a maximum of 20.

- A total of 6 guilds can participate in the Arca War, prioritised according to the contributed Signs of Lord.


Please note, only registered members can join the Arca War and only guild members for registered guilds can participate (not alliance).


Rules of participation:


- You do not require a Spirit Map to enter the Arca War

- You cannot attack your allies (with a few exceptions due to skill related bugs)

- You cannot see the name or guild of enemy players.

- Participating players cannot use the function menu or warp function.

- If you are disconnected or unintentionally moved from the event, you can rejoin via Sir Lesnar

- If you die in Arca War, you will be respawned within the safezone with a debuff to decrease your movement speed which lasts for 90 seconds.

- During all stages of the Arca War, guild related functions are unavailable (Alliance, Join guild, etc.)


Objectives and Gameplay


Once the event begins, 2 out of 5 possible towers will be spawned within Acheron. They can be the Fire Tower, Water Tower, Earth Tower, Wind Tower or Darkness, their specific type will be random.

The objective of participating guilds is to capture and secure the towers. In order to secure a tower, players need to disable the protection barrier of the Towers by placing one guild member of each of the 3 circles surrounding the tower. Once all circles have a guild member on them they will turn red and the Tower will become vulnerable to attack. The remaining participants have to attack the tower and reduce its HP to 0 in order to capture it. Please note that if any of the guild members on the circles are killed or move, the towers become invulnerable again. Once a tower has been conquered by an enemy guild, the same process has to be repeated in order to re-capture it.


Arca War Rewards


Once the Arca War event is concluded, guilds holding at least one of the towers will receive a tower-specific buff which will last until the beginning of the next week’s Arca War. The buff is given automatically to all the Guild members (including non-participating members), increasing the EXP and Drop rate by 20% and giving further bonuses for PVP. 

     *NOTICE : If you encounter problems, please contact us at LIVE SUPPORT

Created by : Phoenix

Next Battle:
17 Dec, 2017 @ 18:00