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Skill Enhance Tree
31.03.2020
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Skill Enhance Tree - Debuff option added
1. Skill Enhance Tree Debuff Option
1) Skill Enhance Tree Debuff Option Details

                       Dark Knight                                  Debuff 1            Debuff 2   
Blow Enhancement Skill Bleeding Chilling
Fire Blow Enhancement Skill Poisoning Bleeding
Rageful Blow Enhancement Skill Poisoning

Chilling

 

 

                               Slayer                                    Debuff 1            Debuff 2   
Sword Inertia Enhancement Skill Poisoning Bleeding
Bat Flock Enhancement Skill Poisoning Chilling
Piercing Attack Enhancement Skill Poisoning

Chilling

 

                                Elf                                     Debuff 1            Debuff 2      
Triple Shot Enhancement Skill Bleeding Chilling
Multi-Shot Enhancement Skill Chilling Poisoning
Focus Shot Enhancement Skill Poisoning Bleeding

 

 

               Summoner                      Debuff 1                 Debuff 2     
Lightning Shock Enhancement Skill Bleeding Chilling
Aqua Beast Enhancement Skill Chilling Poisoning
Fire Beast Enhancement Skill Poisoning Shock

 

 

                                Dark Lord                          Debuff 1            Debuff 2    
Chaotic Diseier Enhancement Skill Bleeding Chilling
Evil Spirit Enhancement Skill Chilling Poisoning
Meteor Storm Enhancement Skill Poisoning Chilling

 

                      Rage Fighter                            Debuff 1               Debuff 2    
Spirit Hook Enhancement Skill Bleeding Chilling
Wind Soul Enhancement Skill Chilling Bleeding
Fire Burst Enhancement Skill Poisoning Bleeding

 

                               Magic Gladiator               Debuff 1               Debuff 2    
Fire Blood Enhancement Skill Bleeding Poisoning
Ice Blood Enhancement Skill Chilling Bleeding
Fire Slash Enhancement Skill Poisoning Bleeding
Dark Blast Enhancement Skill Chilling Bleeding
Gigantic Storm Enhancement Skill Bleeding Poisoning
Evil Spirit Enhancement Skill Poisoning Chilling

 

              Grow Lancer                       Debuff 1                    Debuff  2            
Breche Enhancement Skill Bleeding Poisoning
Magic Pin Enhancement Skill Shock Bleeding
Shining Peak Enhancement Skill Chilling Poisoning

 

                            Rune Wizzard                              Debuff 1            Debuff 2   
Magic Arrow  Enhancement Skill Poisoning Chilling
Lightning Storm Enhancement Skill Bleeding Poisoning
Plasma Ball Enhancement Skill Chilling

Poisoning

 

2) How to use Skill Enhance Tree Debuff Options
a. When enhancing the skill in the first slot in the Skill Enhance Tree with 10P, the [ ? ] icon in the Skill Enhance Tree is activated.
b. [ ? ] icon, if clicked, brings up the [Select Enhancement Debuff] pop-up where you can select the debuff you wish to enhance.
c. If you select / enhance a debuff, it will be linked to that enhancement skill. The debuff option will then apply when the skill is used.
[Debuff Enhancement Example]
d. Using 10P for skill enhancement activates the [ ? ] icon

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1. [ ? ] icon, if clicked, brings up a pop-up for selecting an enhancement debuff.

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2 Select an enhancement debuff and link it to the enhancement skill.

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Skill Enhance Tree Side Option
1. How to Use Skill Enhance Tree Side Options
1) Side Option - Skill Enhancement Passive Option
(1) Skill Enhancement Passive Option
a. Skill Enhancement Passive Options can be unlocked, based on the total points invested in the skill enhancement slot on the left side of the Skill Enhance Tree. The unlocked options can be enhanced using skill points.
b. Skill Enhancement Passive Options unlock at three levels, and they can be enhanced by 10P per level (30P max).
c. At each activation level, it can be enhanced by 10P per option level. When activated to Level 3, it can be enhanced to max 30P.
[Skill Enhancement Slot - Skill Enhancement Passive Option]

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(2) Level Conditions to Unlock and Activate Skill Enhancement Passive

Skill Enhancement Passive Option                Level 1                          Level    2                     Level 3             
Increase Max HP 20P 45P 65P
Add Variable Stat 40P 80P 120P
Increase Basic DEF 60P 100P 140P

 

A) Level Conditions to Activate Skill Enhancement Passive Option (Example: Increase Max HP option)
(a) When a total of 20P is used in the skill enhancement slot, the Increase Max HP option unlocks, and reaches Activation Level 1. It can also be enhanced by 10P.
When the Increase Max HP option is enhanced by a total of 10P, it becomes locked again.
(b) When a total of 45P is used in the skill enhancement slot, the Increase Max HP option unlocks again and reaches Activation Level 2. It can be further enhanced by 10P.
When the Increase Max HP option is enhanced by a total of 20P, it becomes locked again.
2) Side Option - Debuff Enhancement Passive Option
(1) Debuff Enhancement Passive Option
a. Debuff Enhancement Passive Options can be unlocked, based on the total points invested in the debuff enhancement slot in the Skill Enhance Tree. The unlocked options can be enhanced using skill points.
b. Debuff Enhancement Passive Options unlock at three levels, and they can be enhanced by 10P per level (30P max).
c. At each activation level, it can be enhanced by 10P per option level. When activated to Level 3, it can be enhanced to max 30P.
[Debuff Enhancement Slot - Debuff Enhancement Passive Option]

 

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     Debuff Enhancement Passive Option              Level 1       Level 2       Level 3   
Increase DMG 10P 35P 60P
Add Variable Stat 30P 70P 110P
Increase Skill DMG 50P 90P 130P

 

A) Level Conditions to Activate Debuff Enhancement Passive Option (Example: Increase DMG option)
(a) When a total of 10P is used in the debuff enhancement slot, the Increase DMG option unlocks, and reaches Activation Level 1. It can also be enhanced by 10P.
When the Increase DMG option is enhanced by a total of 10P, it becomes locked again.
(b) When a total of 35 P is used in the debuff enhancement slot, the Increase DMG option unlocks again and reaches Activation Level 2. It can be further enhanced by 10P.
When the Increase DMG option is enhanced by a total of 20P, it becomes locked again.
Side Option Details
1. Skill Enhancement Passive Option Details
1) Increase Max HP
a. By enhancing the Increase Max HP option, you can increase your character's Max HP by the option enhancement value.
2) Increase Basic DEF
a. By enhancing the Increase Basic DEF option, you can increase your character's Basic DEF by the option enhancement value.
b. The Increase Basic DEF option is a DEF option that cannot be penetrated with options such as Enemy DEF Ignore, to the extent of that option's value.
2. Debuff Enhancement Passive Option Details
1) Increase DMG
c. Provided to classes specializing DMG, this option increases your character's DMG.
(A) Dark Knight, Elf, Dark Lord, Rage Fighter, Grow Lancer
2) Increase Magic
a. Provided to classes specializing in Magic, this option increases your character's Magic.
(A) Dark Wizard, Summoner
3) Increase DMG / Magic
a.Provided to the classes specializing in both DMG / Magic, this option increases a character's DMG / Magic.
(A) Magic Gladiator
4) Increase Skill DMG
a. By enhancing the Increase Skill DMG option, you can increase skill DMG by the option enhancement value.
3. Common Option
1) Add Variable Stat
a. If you enhance the Add Variable Stat option, you get points and a variable stat pop-up will be displayed where you can use those points.
b. You can directly enhance Strength, Agility, HP, and Energy stats.

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- Variable Stat increases a character's basic stats, and it does not affect the stats required for equipping items, etc.
- Variable Stats enhanced by the Add Variable Stat option will also reset if the Skill Enhance Tree resets.
New skills added, and skill features changed
1. Rage Fighter's new skill added
1) Spirit Hook - Basic Skill
(1) Spirit Hook Skill Settings
a. Rage Fighter characters attack a target within close range with 2 blows: 1 right and 1 left hook.
b. Using Spirit Hook once deals a total of 4 DMG to one target, and additional DMG may be inflicted at a certain
A) Requirement for learning Spirit Hook
(a) You can purchase a Spirit Hook scroll from James, an NPC in Elbeland, but must meet the requirements to learn the skill.
[Requirements]
- HP: 1048
- Chain Drive Enhancement: 10P
2) Spirit Hook Enhancement Skill
(1) Spirit Hook Skill Settings
- Chain Drive Enhancement Skill (for Rage Fighters who completed 4th Class Upgrade) is removed from the Skill Enhance Tree, and Spirit Hook Enhancement Skill is added.
2. Grow Lancer Shining Peak - skill features changed
1) Shining Peak - features changed
(1) Shining Peak Skill Settings
A) Skill Range changed
(a) Previously, the DMG range was circular, but it has now changed to a range set in the attack direction.
B) Cooldown Time removed
(a) The skill's cooldown time was removed.
(2) Shining Peak Skill Enhance Tree Option Details changed
- The Cooldown time and Increase Skill Range options in the Shining Peak Skill Enhance Tree are now changed to Increase Range and Increase Attack Speed options.
Debuff Option (Skill) DMG applied
1. Debuff DMG applied
- Applied DMG to Debuff Option and Debuff Explosion Skill with fixed DMG.
1) Poisoning Debuff DMG applied
a. Applied DMG based on a character's level to the Poisoning Debuff DMG with fixed DMG.
b. With new DMG settings, higher-level characters can inflict greater Poisoning DMG. Min - Max DMG also applies.
c. You can further enhance Poisoning DMG using Poison Effect Enhancement option.
2) Debuff Explosion Skill DMG Settings applied
- Poison Storm
- Frozen Slayer
- Bloodying Hit
- Stun Boom
a. Applied fixed DMG to DMG based on a character's level to the Explosion Skill.
b. With new DMG settings, higher-level characters can inflict greater Explosion DMG. Min - Max DMG also applies.
Monster Debuff Resistance / DEF created
1. Monster Debuff Resistance / DEF Settings
1) Monster Debuff Resistance applied
a. Monster Debuff Resistance is now applied to reduce a character's Debuff rate.
[Example - Monster Debuff Resistance applied]

Character's Debuff Rate        Monster Debuff Resistance Value       Settings applied                 Result                       
45% 10% Rate (45%) - Resistance (10%) Debuff Rate 30%

 

2) Monster Debuff DEF applied
a. Applied Monster DEF against Debuff DMG when a character inflicts DMG-type Debuff on a monster.
[Example - Monster Debuff DEF applied]

       Debuff DMG           Debuff DEF                     Settings applied                               Result              
1000 100 DMG (1,000) - DEF (100) Debuff DMG 900
Published by Veromos
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